AI Insights · Timothy · October 2022
Top 5 3D Anime Games Performance in Middle East Q3 2022
Discover the performance trends of the top 5 3D anime games on a unified platform in the Middle East during Q3 2022, based on data from Sensor Tower.
During the third quarter of 2022, the top 5 3D anime games in the Middle East showcased varying performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the detailed performance of these popular games.
SAKURA School Simulator experienced a fluctuating trend in weekly downloads, starting at approximately 16.8K at the end of June and peaking at 21.8K in mid-August. However, by the end of September, downloads had decreased to around 11.9K. The game maintained a relatively steady number of weekly active users, averaging around 130K throughout the quarter, with a slight dip to 118K by the end of September.
ONE PIECE Bounty Rush saw a significant increase in weekly revenue, peaking at approximately $144.7K in the week of August 22. Weekly downloads also showed a positive trend, starting at around 10K in late June and reaching up to 24.2K in early August. The game's weekly active users consistently increased, starting at 111K and peaking at nearly 138K by the end of August.
Genshin Impact: Natlan Launch demonstrated a strong performance in weekly revenue, with a notable peak of approximately $281.3K in mid-July. Although weekly downloads fluctuated, they reached a high of around 22.7K at the end of September. The game maintained a robust number of weekly active users, peaking at approximately 287K at the end of the quarter.
Tower of Fantasy, which was released in early August, witnessed an initial surge in weekly downloads, peaking at around 66K. However, downloads sharply decreased to approximately 2K by the end of September. The game's weekly revenue followed a similar trend, starting at around $53.6K in the launch week and declining to about $17.9K by the end of the quarter. Weekly active users also saw a significant drop from approximately 51K in mid-August to around 11.4K by the end of September.
BTS Island: In the SEOM Puzzle experienced a dramatic decrease in weekly downloads, starting at approximately 59K in late June and dropping to around 956 by the end of September. Weekly revenue also declined, from about $4.3K in early July to around $2K by the end of the quarter. The game’s weekly active users decreased steadily from approximately 47K in late June to around 14.3K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.